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Alles Gute zum Geburtstag |
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by Frigg 29.08.10 00:00 Uhr |
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Wünscht dir lieber Wollmilchsau 32

Lass dich reich beschenken und feier noch schön

Alles Liebe wünschen dir die Fun-Troopers
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Source Engine + TF2 Update + CSS Update |
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by Ziton 27.08.10 17:31 Uhr |
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Heute gab es wieder ein Update. Hier wurden gleichzeitig die Source Engine (CS:S; TF2; DoD:S) sowie Counter Strike Source und Team Fortress 2 bedient
Details
Source Engine Changes (CS:S, DoD:S, TF2)
- Fixed a crash on startup with some video drivers
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models
- Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
- Made disconnect messages wrap so they don’t get truncated
- Made kick / disconnect messages more legible
Counter-Strike: Source
- Fixed a memory leak in the dedicated server
- Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
- Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
- Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
- Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
- Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
- Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
- Fixed an issue that could cause KeyHintText to generate junk characters
- Prevented ragdoll spasm that could occur when using the jointeam command
- Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths
- Removed fun fact from achievements summary screen and associated playerblotter functionality
- Throttled warning messages for disabled achievements to no more than once every 60 seconds
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
- Fixed lock radar rotation option in the GUI. Setting this option now works
- Fixed a potential crash with custom huds
- Fixed a bug in walk prediction
Team Fortress 2
- Fixed a bug in the Steamworks stats reporting
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
- Fixed a memory leak in the dedicated server
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by Odin 22.08.10 11:04 Uhr |
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Nach den vielen Updates für Counter-Strike: Source, Team Fortress 2 und Co wurde nun auch der Steam-Client selbst mit neuen Funktionen und einigen Verbesserungen versehen.
Weiter Infos und die Verbesserungen unter mehr.
mfg Troopers
mehr
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Neben den unten aufgelisteten, neuen Funktionen wurden auch einige Fehler und Probleme behoben, deren vollständige Liste man auf steampowered.com nachlesen kann. Zu den wichtigsten Fixes gehören unter anderem beschleunigte Shutdown-Zeiten und einige andere Stabilitätsmaßnahmen.
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Neue Funktionen:
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Updated friends chats to use new tabbed chat interface (see Friends tab in the Settings dialog to turn off opening in new tabs by default
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Updated in-game overlay browser to use new tabbed browsing interface (Use Middle click on links to open-in-new-tab)
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Tabbed Browser/Chat HotKeys: Ctrl-Tab and Ctrl-Shift-Tab to switch tabs. Ctrl-W, Ctrl-F4 or Middle click to close tabs.
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Updated WebKit code for client/in-game browser (improved stability and performance on OSX, various browser fixes)
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Windows: 64 bit build of the in-game overlay (useable now with any 64bit non-Steam game you may add)
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Windows: 64 bit builds of Steamworks DLLs (for upcoming titles)
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Oder auf deutsch:
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Friend-Chat: Chatfenster verfügen nun über ein "tabbed-Interface", sprich mehrere Gespräche können in einem Fenster mittels Tabs stattfinden
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Selbes Feature nun auch für den ingame-Browser (mittlere Maustaste öffnet Link in neuem Tab)
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Strg+Tab und Strg+Shift+Tab wechseln nun zwischen den geöffneten Tabs. Strg+W, Strg+F4 oder die mittlere Maustaste schließen Tabs
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WebKit-Code des Ingame-Browsers wurde überarbeitet
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Windows 64bit-Build des Ingame-Overlays (funktioniert nun mit allen 64bit Spielen, die nicht von Steam stammen)
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Windows 64bit-Builds für Steamworks DLL-Dateien (für nachfolgende Spiele)
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Sollte sich das Update nicht automatisch installieren, kann der Dialog auch über das Hauptmenü ausgelöst werden ("Check for Steam Client Updates").
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by Odin 18.08.10 09:26 Uhr |
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Das Update für Counter-Strike: Source, das in den letzten Tagen bereits freiwillig als Beta getestet werden konnte, wurde nun für alle freigegeben. Es kommt zusammen mit einem Patch für die Source-Engine, der zahlreiche Fehler und Bugs ausmerzt.
Das Update bringt auch ein Serverupdate mitsich habt ihr schon geupdatete?! Wir schon
mfg Troopers
changelog
- Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
- o Reduced overlap in the sound timing code.
- o Fixed a case where audio could skip.
- o Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.
- Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
- Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
- Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
- Stats:
- o Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
- o Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
- o Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
- o Improved the font on the achievement toast.
- Community Requests:
- o Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
- o De_dust and De_dust2 updated.
- + Fixed several exploits.
- + Fixed collisions on crenellation and domes.
- + Fixed minor visual glitches.
- + Adjusted HDR settings.
- + Removed dust clouds.
- Added console variable cl_hudhint_sound.
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| « September 2010 » |
| Mo |
Di |
Mi |
Do |
Fr |
Sa |
So |
| | 01. | 02. | 03. | 04. | 05. | | 06. | 07. | 08. | 09. | 10. | 11. | 12. | | 13. | 14. | 15. | 16. | 17. | 18. | 19. | | 20. | 21. | 22. | 23. | 24. | 25. | 26. | | 27. | 28. | 29. | 30. | | | |
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| keine Umfrage eingetragen |
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| dcX3 |
| 9.09.2010 00:37 Uhr |
| Nabend,
wollt nur
mal bescheid
geben das
euer TF2
Server mal
nen Update
braucht und
so |
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Odin |
| 30.08.2010 19:44 Uhr |
| Bin im
stress auto
ist beim
lackierer
und ist noch
so viel zu
tun |
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ikari |
| 21.08.2010 10:48 Uhr |
| danke leute
:) |
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Odin |
| 20.08.2010 18:58 Uhr |
| na supa ika
unsere
glückwünsche |
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Capu |
| 20.08.2010 18:43 Uhr |
| Super!
Herzlichen
Glückwunsch!
:D |
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ikari |
| 20.08.2010 14:02 Uhr |
| verteidigung
hinter mir,
nu bin ich
Dipl.-Chem.
;) |
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Capu |
| 31.07.2010 20:13 Uhr |
| Los los
los... Rauf
auf die
Server!!! |
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Odin |
| 25.07.2010 08:25 Uhr |
| wir drücken
die daumen |
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ikari |
| 23.07.2010 08:51 Uhr |
| ach ich hab
letzte woche
meine
diplomarbeit
abgegeben XD |
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ikari |
| 23.07.2010 08:51 Uhr |
| jetz isses
nich mehr so
heiß, nur
noch nass
hier :) |
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